Sony unveils its ostentatious Dolby Atmos sound bar

 

The new Dolby Atmos sound bar HT-ST5000 by Sony is definitely a piece of equipment that will impress visitors to your home.

The rather ostentatious sound bar is an immersive listening experience, as it features high-resolution audio and 12 advanced speakers.

The HT-ST5000 also features the unique wave-front control technology of Sony’s S-Force PRO Front Surround, which channels sound waves to optimise powerful room-filling audio.

Thanks to its sleek and stylish design, it enhances sound experience without taking too much space, making it a staple for lovers of all things minimalist.

To provide users with the enhanced cinema experience at home, it works perfectly with any Bravia 4K HDR TV.

Other features include built-in Chromecast and Spotify connect, Bluetooth, Wireless Multi-Room and NFC.

 

iPlaying: Turn your phone into a game zone


One look at any app store is enough to know that today’s smartphone users are doing much more than making and receiving calls. Smartphone games, both free and paid, regularly top the list of downloaded apps. From global phenomenon Angry Birds to Candy Crush and more advanced role-playing games, there is no shortage of options for those looking to get their gaming fix.
Despite the hours of fun they provide, a smartphone’s interface is not exactly ideal for game play.

Serious gamers may find the tapping and swiping mechanics of a smartphone game to be underwhelming when compared to the nuanced movements of a game console controller. Cue Gamevice: a new and innovative gadget that has emerged to elevate the experience of iPhone gaming.

The device has two parts that can be attached to either end of your phone or tablet, thereby turning it into a handheld gaming console à la Sony PSP. The Gamevice acts as a controller and features dual analog thumb sticks, standard action buttons, shoulder triggers and a D-pad. It’s compatible with hundreds of games in the Gamevice Live iOS app, and it’s also Made For iPhone-certified (MFi), so you can be sure it will seamlessly connect with your device.

Robust and comfortable to hold, this gadget makes smartphone gaming much more immersive and intuitive. It’s a must-have for anyone who enjoys escaping into the world of digital fun, all while waiting on that important phone call from a client.

https://gamevice.com

Sennheiser opens new store in Peninsula Arcade

Sennheiser has opened its first store in Hong Kong at The Peninsula Arcade in the Peninsula Hotel.

The German audio company was founded by electrical engineer Prof Dr Fritz Sennheiser in 1945, and today sells headphones, microphones and all-round audio solutions   

The opening party was attended by Daniel Sennheiser, CEO of Sennheiser, Pierre Eloy, managing director of Greater China and Ava Lin, director of branding and communications of Greater China

“We hope to build a close relationship with Hong Kong’s customers by knowing their demand and providing a place where they can experience the perfect sound quality we have achieved,” said Daniel Sennheiser.

The new shop sells various products, including wireless headphones such as PXC 550 Wireless, Momentum Wireless, Momentum In-Ear Wireless and the Dior Homme x Sennheiser series.

VR Hypersuit takes you out of this world

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Virtual reality (VR), it seems, is taking over the world – from art gallery interactive displays to property agents using it to woo potential buyers. However, the true domain for VR is the home, where it can be used to relax and allow you to let your hair down and simply enjoy yourself.

Cue the Hypersuit. Billed as “the safest way to sense the extreme,” the Hypersuit VR simulator allows you to explore the far reaches of the world and beyond without leaving the comfort of your home. It takes you to vast deserts, the moon and even lets you fly across the sky, free as a bird.

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Built by a Paris-based startup, the Hypersuit is an exoskeleton that fully immerses you into VR. To make the simulator work, users lie on a movable exoskeleton platform with a VR headset on. They can then control an in-game character and move in any direction they please. The VR simulator – which is completely controlled by arm movements – lets users fly, dive into the ocean and travel in space. If your arm moves to the right, your body will follow the same direction in the virtual setting. It also comes with a fan featuring automatically adjustable wind speed, depending on the activity.

The Hypersuit was unveiled earlier this year at the Consumer Electronics Show in Las Vegas, the world’s biggest technology trade show.

www.hypersuit.fr

Egg-static: Cooking help for the gastronomically challenged

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Do you think you’re a dab hand in the kitchen? Then this creative little gizmo is not for you. It is, however, perfect for those who admit they need some help when it comes to cooking up the proverbial storm. Hello Egg is a kitchen assistant with easy-to-follow, voice-navigated video recipes and answers nearly all cooking-related questions with the help of Artificial Intelligence (AI) – backed up by a support team of cooking experts. Once integrated with Eggspert — a web and mobile application — it will supervise your pantry, organise your shopping list and even arrange your food shopping delivery.

hello-egg-picture3_big_pathDeveloped by RnD64, an Internet of Things-focused company, the main purpose of Hello Egg is to reintroduce home cooking to millennials by making all aspects smarter and more flexible. As it is the only voice-operated smart assistant with a display and personality designed specifically for the kitchen, Hello Egg is similar to Amazon’s Alexa, but more specifically food-focused.

And if all that isn’t enough to satisfy the pickiest of wannabe chefs, it also comes with music streaming, audio news feeds, weather forecasts, multiple voice-activated timers and reminders. Handy.

helloegg.net

Into the Void: VR is a truly visionary medium

People wear Samsung Gear VR devices as they attend the launching ceremony of the new Samsung S7 and S7 edge smartphones during the Mobile World Congress in Barcelona, Spain, February 21, 2016. REUTERS/Albert Gea TPX IMAGES OF THE DAY

Virtual reality (VR) is the ultimate example of man meets machine. By simply putting on a VR headset, users can escape the real world and explore pretty much anything in the virtual world. All achieved with ever-improving electronic equipment, typically with a helmet and inbuilt screen or gloves fitted with sensors.
But where did VR originate? The term ‘virtual reality’ was coined by web pioneer Jaron Lanier in 1987, but the concept had been around long before that. In the 1950s, when people still watched black and white TVs and Marilyn Monroe, Elizabeth Taylor and Elvis were wowing the public, American inventor and cinematographer Morton Heilig invented the first interactive multimedia device, the Sensorama, in 1957.

Heilig’s invention gave users the illusion of reality by immersing them in a 3-D motion picture with smells, stereo sound, seat vibrations and wind. The viewing holes were surrounded by a series of vents, which were sheltered under a hooded canopy. The 3-D film was viewed through eye portals and filled most of the user’s peripheral vision.
However, as Sensorama was so far ahead of its time, the device was missing the one thing that truly defines a virtual reality experience: a computerised image. Heilig dreamed up his invention long before modern computers and technology caught up to his vision.

cockpit-1442715_960_720_effIn the late 1980s, Lanier’s company – the Visual Programming Lab (VPL) – developed the first multi-person virtual worlds using head-mounted displays, along with the first representations of users within these virtual worlds.

A true visionary, Lanier also saw the benefits of virtual reality beyond just entertainment. Even though militaries had been using flight simulators for years – the first one was commissioned by the US Air Force in 1966 – to train their pilots on how to fly and to deal with problems in a virtual setting, the use of virtual reality technology outside of entertainment was limited. Lanier cottoned onto this and his team developed the first implementations of virtual reality applications for surgery, vehicle interior prototyping, television production and beyond.

This golden era of virtual reality was to be short-lived, however. Even with the release of breakthrough movies such as Tron and The Lawnmower Man, set in the world of virtual reality, by the mid-1990s, the promise of being whisked away to a different world just by donning a headset was trickier and more expensive than people realised.
It wasn’t like today where people can slip on slim headsets and enjoy VR from the comfort of their homes. People in the ‘90s had to go to an arcade and pay over the odds to sit in a giant pod, wear a huge headset to play a game with substandard graphics and sluggish movement from the avatar – and look totally ridiculous in the process. The VR arcade machines in the 1990s and movies using VR brought the technology to the public’s attention, but it wasn’t enough to keep people interested or make them eager enough to pay for the technology. Unsurprisingly, it slowly fizzled out as a form of entertainment.

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It did, however, remain a tool in fields such as medical care and the military. Since 1997, virtual reality has been used to treat patients with Post Traumatic Stress Disorder (PTSD). Georgia Tech released the first version of the Virtual Vietnam VR to treat Vietnam veterans with PTSD. Virtual Vietnam allows users to ride a combat helicopter and walk through a hostile helicopter landing zone in Vietnam. The scenes experienced by the vets through Virtual Vietnam helped them relive and process difficult emotions as a way of curing them.

The technology was not just used to help patients. Research teams in the ’90s developed virtual reality scenarios to help surgeons rehearse real or robotic procedures using advanced computer generated images. Surgery simulators have been invaluable for physician training. VR has also been used to help people get over phobias such as a fear of heights and flying.

Due to advancements in technology over the past two decades, VR can now be the immersive experience it has promised. And when Facebook purchased Oculus – a virtual reality startup – in 2014 for US$2 billion (HK$15.5 billion), developers and investors became convinced the technology had a future.
Shortly after the purchase, Facebook CEO Mark Zuckerberg posted on his Facebook wall: “This is just the start. After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face – just by putting on goggles in your home.”

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Zuckerberg is not the only one with the idea to make VR a platform for more than just games.

Here in Hong Kong, VR is used for fitness, to sell property and by art galleries.

Pure Fitness spent US$450,000 to build the world’s first 270-degree virtual reality screen in a gym in 2015. Fitness fanatics can enjoy a spin class that immerses them in a world where they cycle through space, up the Himalayas and through the streets of cities. ‘Immersive Fitness’ is clearly aimed at attracting younger people to the gym with loud music and shouty instructors. But it’s also unique, as VR fitness tends to be limited to headsets, and working out alone is arguably not as much fun as exploring the virtual world in a room filled with other sweaty cyclists.

The use of VR in property does the opposite, in a way, to that of fitness as it takes the effort out of property hunting. Potential buyers just have to strap on a headset and they are then whisked away on a virtual tour of the property they are interested in buying. All from the comfort of the property agent’s office. The virtual tours are perfect for people looking for a home but who don’t really have the time to traipse around the streets of Hong Kong.

An Oculus VR Inc. Rift Development Kit 2 headset is displayed with a controller during the E3 Electronic Entertainment Expo in Los Angeles, California, U.S., on Wednesday, June 11, 2014. E3, a trade show for computer and video games, draws professionals to experience the future of interactive entertainment as well as to see new technologies and never-before-seen products. Photographer: Patrick T. Fallon/Bloomberg via Getty Images

It is also ideal for people who are looking to buy a house outside of Hong Kong as it eliminates the need to travel. It also suits property agents and developers because all they have to build is a virtual showroom and everything can be contained in the headset rather than in an actual bricks-and-mortar showroom. Developers like Sino Land have taken advantage of the advancement in technology with VR tours of its properties in Sai Kung.

It isn’t just property developers who are taking advantage of VR to make sales. At the recent Art Basel in Hong Kong, the use of VR was a star attraction in and around the event. Google showed off the work of five artists that had used Tilt Brush, its 3-D drawing and painting tool.

The exhibition, Virtual Frontiers: Artists Experimenting with Tilt Brush, was a highly successful presentation of VR artworks by the five artists.

“This collaboration extends Art Basel’s interest in the digital realm and how artists approach this topic on different levels,” said Marc Spiegler, Art Basel’s global director.
“Virtual Frontiers allows internationally renowned artists to experiment with new technology and to expand their practice into another dimension.”

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It wasn’t just Google who was getting in on the VR act. Artist Huang Yong Ping made an eight-minute film of his Empires installation, which was viewed through a Samsung Gear headset.

Visitors who donned a headset at Art Basel could decide how close they wanted to get to a piece of art, which aspects of it they wished to view and even move inside the artwork.

Advancements in virtual reality are continuing apace. So whether it’s for purely thrilling entertainment purposes, buying a property or even gleaning a greater appreciation of an enthralling artwork, VR presents fascinating possibilities. Undoubtedly more intriguing developments are just over – and beyond – the horizon.

Text: Andrew Scott

Gucci releases virtual reality fashion film

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Gucci has joined the virtual reality (VR) craze with a campaign for its pre-fall 2017 collection. Titled Soul Scene, Gucci’s first virtual reality film was shown at the Mildmay Club in Stoke Newington, London.

Inspired by Gucci’s creative director Alessandro Michele’s collection, the film follows dancers at a nightclub and shows their moves from an interactive 360-degree view.

Through the dynamic, interactive motions of VR, art director Glen Luchford’s camera explores freedom of expression through song and dance. The advertisement is a nostalgic look-back to England’s underground Northern Soul Movement of the 1960s, and has us suitably piqued about what the new collection has to offer.

The VR version of the film is available on Gucci’s homepage and will be promoted in 17 countries via Facebook.

Spring cleaning just got a lot easier

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Not a fan of cleaning windows? Never mind the tedium of the chore; in Hong Kong’s predominantly high-rise city, cleaning your windows can be a veritable exercise in risking life and limb! Enter the Winbot, a clever new cleaning solution by Ecovacs Robotics that does all the hard work for you.

Winbot is a handy cleaning device that attaches to your windows via its smart suction fan. Apply the bot to your windows, set it to go and your windows will be clean in a matter of minutes, without you having to dangle precariously 20 storeys up. In addition to windows the Winbot is able to clean shower stalls, mirrors and any other smooth surface.

With built-in Pathfinder Navigation Technology, the Winbot is able to easily identify obstacles and ledges and manoeuver around them. In addition, the technology allows the bot to calculate the size and dimensions of the surface to be cleaned and selects the optimal path for cleaning in order to maximise efficiency and speed. All you need is to replace the microfibre cleaning pad before each clean, attach the unit and press start. It’s as easy as that! The Winbot is guaranteed to leave your windows and other smooth surfaces spotless, clean and streak-free. Even the outside of your windows can be cleaned in minutes, and thanks to the backup on-board battery, even if the power cord fails, the bot will retain its suction and ensure it does not plummet hazardously down the side of your building.

www.ecovacsrobotics.comW730_1_eff

Smart Security: Keep your home under lock and key

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When it comes to big city living, Hong Kong is one of the safest places to live. With that said, this does not mean our city is not without its share of crime. With a spate of high-profile home break-ins of late, “Gate” by San Francisco start-up Gate Labs is the ideal piece of home technology, designed to give you peace of mind when it comes to securing your home.

The all-in-one home lock solution features a keypad lock, a traditional deadbolt lock and a motion-activated camera so you can see who is at the door. Visitors are then able to press a call button to speak to you. Using the latest technology, Gate comes with a downloadable app that makes functionality extremely seamless, whether you are at home or not. The easy-to-use app can be set to notify you when there is someone at your front door (activated by the motion sensitive camera), or when someone presses the call button. Using the app, you are then able to talk to your visitors even if you are on the other side of the world and, should the need arise, you can lock and unlock the door remotely.

While some of these technologies on their own are not entirely new, this is the first time all of them have been incorporated into one integrated solution. It is entirely conceivable that sooner rather than later this will become the standard for home security solutions, with the question really being why didn’t anyone come up with this sooner?

www.getgate.comjok0km3b3gl2shejbkdu_eff

Dior hosts party to celebrate collaboration with Sennheiser

Dior has teamed up with German audio manufacturer Sennheiser for a range of products designed by the French luxury group. The move is the first collaboration of this kind for Dior.

To celebrate the collaboration, a cocktail party was held at the Dior Landmark boutique. The event was attended by celebrities including Wyman Wong, Jocelyn Chan, Endy Chow and more.

The event also marked the unveiling of several products, such as Sennheiser’s HD800s headphones made from hand-sewn and printed leather, the HDVD 800 amplifier with Dior’s signature red scar code and many more.